Broken Pine Studios
Broken Pine Studios
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Independent game studio · Est. Bahawalpur

We build worlds worth playing.

Broken Pine Studios makes original games and builds them for other studios — design, code, art and ship. Ten-plus years of commercial titles, run out of Pakistan with collaborators across six countries.

Contact
What we do
10+
Years shipping
6
Countries collaborated
Unity
C# · mobile · PC · console
Full
Concept to launch
▸ Capabilities

What we do

All services →
deployed_code
Full game development
Concept, prototype, production and launch — one team owning the whole build.
handyman
Unity & engine work
Gameplay systems, tooling, optimisation and engine plumbing in Unity and C#.
groups
Co-development
Drop into your pipeline as an embedded team, on your tools and your milestones.
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Art & 3D assets
Characters, environments and props — modelled, textured and game-ready.
▸ Selected work

Games we've shipped

Mobile · Unity
Arrows Jam
Arrows Jam blends the calm of a relaxing puzzle with the bite of a real brain teaser.
PC · Steam
Left Alive
Left Alive is a rogue-lite twin stick shooter with crafting, and resource gathering elements.
Co-dev · Mobile
Monster Truck: Extreme Championship
Unleash raw horsepower in Monster Truck: Extreme Championship, where massive jumps, brutal terrain, and high-impact stunts push every truck to its limit.
▸ The studio

Built by people who ship

Broken Pine was founded by Shahzaib Ansari after a decade of commercial game work across mobile, PC and console. The studio runs small and hands-on: fewer meetings, more builds, and a bias toward getting something playable in front of people early.

More about us →
▸ Also from Broken Pine
Learn to build games
in 12 weeks.
Our Unity + C# bootcamp in Bahawalpur takes complete beginners to a shipped, playable game.
See the bootcamp
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▸ Services

Work with our team.

Whole games or a specific slice of one. We plug in where you need us, on your engine and your schedule.

01
Full game development
From a one-page pitch to a store page. Design, code, art, audio integration, QA and release — we own the build and report against milestones you can see.
02
Unity & engine work
Gameplay systems, editor tooling, save and progression, multiplayer plumbing, and performance passes that get frame times where they need to be.
03
Co-dev & outsourcing
An embedded team inside your pipeline — your repo, your tools, your stand-ups. Scale up for a milestone and back down after it.
04
Art & 3D assets
Characters, environments, props and UI — modelled, textured, LOD'd and delivered game-ready to your budget and style guide.
05
Game design consulting
Systems, economy and progression reviews on a live or pre-production title, with written recommendations you can act on.
06
Porting
Bring an existing title to another platform — input, UI, storefront and certification work included.
07
Prototyping
Two to six weeks to a playable vertical slice — the fastest way to find out whether an idea is fun before you fund it.
▸ How we work

Four steps, no mystery

01
Scope call
We read your brief and come back with what we'd cut, keep and question.
02
Plan & quote
Fixed milestones, deliverables and cost. No open-ended hourly drift.
03
Build in the open
Playable builds every sprint. You see progress, not status reports.
04
Ship & hand over
Release, documented source, and a support window after launch.

Tell us what you're building.

Send a brief, a build, or a paragraph. We'll tell you honestly whether we're the right team for it.

Get in touch
▸ The studio

A small studio
with a long runway.

Broken Pine Studios is an independent game studio based in Bahawalpur, Pakistan. We make our own titles and take on production work for studios elsewhere — often at the same time, which keeps both sharper.

The studio exists because there was no obvious path into games from here. So we built one: commercial work to fund it, original projects to prove it, and a bootcamp to bring more people in.

We stay deliberately small. Every person on a project is someone who makes the game, and the fastest way to settle an argument here is to build the thing and play it.

Founder & studio lead
Shahzaib Ansari

Ten-plus years shipping commercial titles on mobile, PC and console with teams across six countries. Now building Broken Pine's own games and teaching the next group of Pakistani developers how to ship theirs.

sports_esports
Playable first
Documents don't prove fun. A rough build does, and we get to one early.
visibility
No black boxes
Clients see the repo, the board and the build. Bad news travels fast here.
school
Grow the scene
We train locally and hire locally. The bootcamp is part of the studio, not a side hustle.
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12-week game dev bootcamp · Bahawalpur

Learn
to make
video games

Learn. Build. Ship. Earn. Repeat.

Come in as a player, leave as a game developer. Master Unity and C# hands-on and walk away with your own games.

Enroll now
Beginner friendly
From zero to your first shipped game.
check_circleNo coding experience required
check_circleLearn Unity + C#, the industry standard
check_circleBuild a portfolio that gets you noticed
check_circleTaught by a developer who ships commercially
▸ Your 12 weeks · play → ship
01
sports_esports
Learn the craft
Master Unity, C# and game design from the ground up — no experience needed.
02
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Build real games
Design, code and polish playable games — from first mechanic to finished build.
03
rocket_launch
Ship
Publish your games, launch a portfolio, and step into the industry.
calendar_month
SCHEDULE
Mon – Thu
2 hrs / session
groups
CLASS SIZE
20 seats
max per class
code
FOCUS
Unity + C#
production tools
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OUTCOME
Live portfolio
shipped, not lectures
Bootcamp students working on laptops in the Broken Pine Studios classroom
▸ The room

Taught on site,
in the studio.

Twenty seats, one room, everyone building at once. Sessions run on the studio floor in Bahawalpur, on the same machines and the same Unity setup the team ships with — so questions get answered at the desk, while you are still stuck.

Learn from a pro who's shipped real games
Shahzaib Ansari
Founder of Broken Pine Studios · 10+ years shipping commercial titles across mobile, PC and console.
▸ Mission: enroll
Ready to build?
Bring an idea — leave with a shipped game and a portfolio that gets you hired.
Apply for the next cohort
▸ Contact

Let's make
something.

Project enquiry / bootcamp application
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Response time
We reply to project enquiries within two working days. Bootcamp applications get a call.
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FEES
PKR 27,000 full · PKR 30,000 in instalments
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TRACK
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DURATION
12 weeks
SCHEDULE
Mon–Thu · 2 hrs
SEATS
20 per cohort
PLAN A · FULL PAYMENT
PKR 27,000
EARLY BIRD · SAVE 3,000
Paid in full before the cohort begins. No further payments. Available until one week before start.
REFUND ALLOCATION
Deposit PKR 6,000 is non-refundable. Refundable portion: 3 × PKR 7,000 course periods.
PLAN B · INSTALMENTS
PKR 30,000
DEPOSIT + 3 × 8,000
Deposit reserves a seat; confirmation is issued in writing. Instalments fall every four weeks (Weeks 1, 5, 9).
DEPOSIT
6,000 · enrol
WK 1–4
8,000 · Wk 1
WK 5–8
8,000 · Wk 5
WK 9–12
8,000 · Wk 9
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Background & setup

Prior programming / game-dev experience
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Laptop for sessions · required
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Fee, refund, instalment & attendance policy

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Proof of transaction · required
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JPG · PNG · WEBP · PDF · MAX 8 MB
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I acknowledge that the information I have entered is correct and complete, and I understand that incorrect information may delay or invalidate my admission.
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REFERENCE
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Keep this reference for any correspondence. Questions: contact@brokenpinestudios.com
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Bahawalpur, Pakistan
Games built to ship
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